CORRIDOR
How high before you bank?
A figure walks an endless corridor. Every few seconds, three doors: safe and small, balanced, or long odds for a big multiplier, each with its probability printed on the front. The pot compounds with every door broken. One locked door ends the run.
01Set a stake, start the run. Three doors are dealt, odds declared.
02A timer counts down. Choose a door, or bank the pot at any moment.
03Hesitate past the timer and the doors lock: the run is lost. The clock is part of the game.
04Multipliers and odds are re-dealt fresh at every door. No fixed ladder.
The proprietary gesture is not running, which the figure does on its own. It is choosing under time.
SERIES Stickman Saga
MECHANIC timed choice, three doors
ODDS declared on every door
SESSION rounds of seconds, bank any time
FORMAT HTML5 · desktop and mobile
STATUS early access with partner operators